On November 20, Diablo IV introduced a mid-season patch with numerous balance changes. While extensive, the adjustments mainly reflect Blizzard's usual approach to mid-season tuning—minor internal class adjustments combined with significant buffs to underutilized builds. This results in a balance patch that feels impactful for niche builds but less transformative for the overall gameplay landscape.
Blizzard recently hosted a Campfire Chat for Diablo IV, addressing updates for the mid-season patch, responding to community feedback, and revealing plans for future updates. Here is an expanded summary of the key topics, focusing on class buffs, design philosophy changes, and answers to pressing player questions.
On November 13th, Blizzard held a Campfire Chat for Diablo IV, providing updates on the current season and teasers for Season 7. Here's a summary of the key points
In Diablo IV, Fortify is a life-based stat that enhances survivability. Skills and powers generate Fortify, adding a red overlay to your life orb. When Fortify equals or exceeds your current life, a shield icon appears, granting a 10% damage reduction (modifiable via passive skills or Paragon nodes). Though the concept of Fortify is simple, many players find it confusing, so here are four essential points to clarify.
Today, we’ll cover the concept of Damage Reduction and Effective Health. Effective Health is not the same as your character’s health cap; it’s a measure of true survivability in combat. Let’s explore what it is, how it’s calculated, and how to apply it in-game.
In Diablo IV, both Armor and Resistances provide damage reduction percentages, with Armor defending against physical damage and Resistances handling elemental damage. Additionally, there's another form of damage reduction that applies to both types of damage – Percentage Damage Reduction.
In this article, we’ll explain the Resistance and Damage Reduction Mechanics to help you better understand how to improve your character’s survivability.
Hello, and welcome to the Diablo IV Beginner’s Guide. In this article, we’ll explain an important damage type in the game—Damage Over Time (DOT). DOT is a form of damage that accumulates over time rather than being dealt instantly. Unlike direct damage, DOT effects cannot trigger critical strikes or overpower attacks, so they appear as white damage. One classic example is the Necromancer’s Shadow Blight build, which stacks heavy shadow-based DOT damage. While occasional direct damage in this build can crit, the primary damage source remains DOT, eliminating the need for crit or overpower stats.
Hello everyone, and welcome to the Diablo IV Beginner’s Guide. In this article, we’ll break down what a “Season” is and why it matters, especially for new players.
In Diablo IV, the item drop system plays a critical role in shaping the gameplay experience. This article will explain the two main drop systems in the game: Independent Drops and Smart Drops.